Strategy games can be imposing brutes, with layered systems and complex progression. Firaxis newly released Civilization VI breaks down hurdles thanks to an approach that makes intricacy welcoming instead of daunting.
Long-time fans will feel at home promptly, despite some major changes. Those who have always toyed with the idea of experimenting with the long-running strategy franchise will find a fantastic introduction in this installment. But in case you need a helping hand, weve got you covered with a define of tips to guide you through your first game.
1. Understand the four victory conditions
In every new Civilization game, Firaxis tweaks the ways youll conquer the world. There are four core victory conditions in Civilization VI : dominance, science, culture, and religion. There is also a quiet fifth option based on rating that only kicks in if you reach the year 2050( 500 turns) without a victor.
Domination victory relies on military might. Once you control every other nations capital as well as your own, the game is yours.
A science win requires you to research a number of late-game technologies, launching a satellite into space, set a man on the moon, and establish a colony on Mars. Each of these requires special construction projects, with the final step demanding three components that can only be built in cities with a spaceport.
Cultural victories rely on building tourism cache and welcoming foreign tourists. This is generated with open border pacts, archaeological discoveries, great works of art, holy sites, unique wonders and national parks. The longer video games goes on, the harder this is to accomplish since you need to have more visitors than all of the domestic tourists combined in each of the other civs.
Finally, Civilization VI adds a religious victory for the first time. Your path to victory is through the use of holy sites and religious agents like apostles, missionaries, and inquisitors. You need to convert at least half of every other civilizations cities to your religion, in order to score this kind of win. Founding a religion in Civilization VI is great fun, because you can call it anything you want.
2. Pick a leader that suits your play style
Once you understand the different ways to win, its important to choose one of the 20 leaders that fits your play style.
If youre new to the Civilization series, wed recommend a science victory to start with. Culture is tricky, religion will likely send you to war, and domination is harder than it voices, because big armies need robust infrastructure.
For that reason, you might consider Russia. Peter I( sometimes known as Peter the Great) is a science and culture leech. Trade routes( more on them subsequently) can bring in additional science from any culture that is more advanced than Russia. Just be careful that Peters rapid land grabs dont create the ire of your neighbors.
Other good options for science victories are Arabia and Saladin( blending faith and technology) and Sumeria and Gilgamesh( whose ziggurats make additional science along rivers ).
Science victories allow you to secure your borders with a modest military while concentrates on technologies and district improvements that serve your end game. This is also a great route to experiment with the diplomacy system, as stimulating friends with other leaders will help keep you safe. Utilizing negotiations, you can trade for technologies youd rather not waste turnings researching yourself.